Diamond Mind Baseball Organization Bylaws & Rules

Revised: October 2010; Updated: February 2017; Format Updated: November 2011
Version Archive: December 2010, December 2011, December 2012, December 2013, December 2014, March 2016

Changes made to the Bylaws & Rules during the 2016-2017 offseason are highlighted in red text.

I. Introduction

  1. The purpose of the Diamond Mind Baseball Organization (DMBO) is to offer an entertainment opportunity to members in good standing to act as General Manager of a Major League Baseball (MLB) franchise from either the American or National League and compete against each other using a simulation engine.

  2. The DMBO was formed between the 2001 and 2002 MLB seasons with the initial members ranking a priority list of MLB Teams that would be assigned as the sim-league franchise to be assigned for General Managerial duties. General Managers inherited the rosters and contracts of their respective Teams as they existed at the end of the 2001 MLB season and were given the full minor-league system for said franchise from which to form, in total or in part, the sim-league Team Reserve Roster.

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II. Governance

  1. The DMBO will be maintained in accordance with the provisions set forth in these Bylaws and Rules.

  2. The primary responsibility for enforcing the rules of the DMBO will be vested in an Executive Committee.

  3. The Executive Committee will consist of five General Managers in good standing and not on probation. (See Section IV.A and Section IV.B)

  4. Except as otherwise specified in the Bylaws and Rules, decisions of the Executive Committee will be made by simple majority vote. When a supermajority vote is called for in the Bylaws and Rules this will mean a 4-1 or 5-0 vote or 4-0, should an Executive Committee member abstain due to a conflict of interest.

  5. Any General Manager in good standing will be able to propose an amendment or modification of the League Bylaws and Rules to the Executive Committee.

  6. Situations or issues not addressed explicitly in these Bylaws and Rules will be resolved by the Executive Committee as needed.

  7. The Executive Committee may, at its discretion, reject any transaction found by a supermajority vote to be collusive or otherwise so lopsided in favor of one of the participating Teams as to call into question the future of a Team or to be counterproductive to the benefit of the DMBO in general.

  8. The Executive Committee further has the authority to take any action that it believes is in the best interests of the League, including dismissal of General Managers, by unanimous vote.

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III. League Structure

  1. Teams Each Team name, geographic location, and designation as an American League or National League franchise will remain identical to their MLB counterparts.

  2. General Managers Each Team will have exactly one member designated as the General Manager. General Managers may appoint Assistant General Managers, but the primary responsibility for compliance with the Bylaws and Rules will rest with the General Manager.

  3. Contraction In the event MLB contracts one or more franchises, DMBO will do so before the start of the next regular season. The following process will be used to determine which General Manager(s) will lose their franchise and trigger shifts in franchise assignments.

    1. The Executive Committee will issue a call for volunteers to surrender their franchises.

    2. Assuming a lack of volunteers, all General Managers will be ranked from 1-30 in the following categories:Wins (Past Three Seasons); Playoff Appearances (Total); League Tenure; and Years on Probation. The ranks for each of these four categories will be averaged together, creating a cumulative score.

    3. The Executive Committee will select a group of the top five ranked General Managers to form a Contraction Committee. No more than two Executive Committee members will sit on this committee. If more than two of the top five ranked General Managers are on the Executive Committee, then third and subsequent Executive Committee members will be removed and the sixth- and subsequent-ranked General Managers will serve as replacements. At least one Executive Committee member must be on the Contraction Committee. If no Executive Committee member is in the top five ranked General Managers, the fifth-ranked General Manager will be replaced with the highest-ranking Executive Committee member.

    4. The Executive Committee will select a group of the next five highest-ranking General Managers to form a Review Committee. Again, no more than two Executive Committee members are allowed on this committee. If more than two General Managers are on the Executive Committee, the third and subsequent Executive Committee members will be removed and the subsequent-ranked General Manager(s) will serve as replacements. At least one Executive Committee member must be on the Review Committee. If no Executive Committee member is in the five ranked General Managers, the fifth-ranked General Managers will be replaced with the highest-ranking Executive Committee member.

    5. The bottom ten ranked General Managers must submit business plans to the Review Committee, who will then determine five General Managers as final candidates for displacement.

    6. The Contraction Committee will individually review the business plans of the candidates suggested by the Review Committee and will privately recommend their choices to the Executive Committee for which candidate General Managers should be dismissed. The candidates with the most recommendations by Contraction Committee members will be the final choices for dismissal. The Executive Committee as a whole shall be entirely uninvolved and will only tally submitted votes.

  4. Schedule The schedule for each Team will mirror its MLB counterpart (with the exception of weather rescheduling and double-headers) and will be generated and made available by the Executive Committee prior to the start of the regular season.

    1. Each year the All-Star Game will be hosted by the DMBO counterpart of the MLB All-Star Game host.

    2. Each year the post-season schedule will reflect the MLB post-season and tie-breaking procedures with the exception the World Series (see MLB Postseason and MLB Tie-Breakers)

      1. For the World Series, home field advantage will be awarded to the Team representing the league with the greater winning percentage during regular season inter-league play.

  5. Payroll Limits Each Team will have a specified payroll limit (or salary cap) for each season.

    1. Determination Payroll limits for the next season are set by the Executive Committee at the end of each season based on Team success during the season just concluded; additional factors including but not limited to city size and historical fanbase of their MLB counterpart are also taken into consideration.

    2. Compliance Teams must be at or below their payroll limit within one week following the conclusion of the off-season Free Agent signing period. Failure to comply with this rule can result in forfeiture of one or more Player contracts until the Team complies with the salary cap.

      1. Forfeiture of Contracts In the event Player contracts must be forfeited, the Executive Committee may:

        1. Select a pool of Player contracts from which the General Manager can chose in order to become compliant with the specified payroll limit; or

        2. Nullify one or more Player contracts, with or without consultation from the General Manager.

        3. Any Player whose contract is nullified under this provision will immediately become a Free Agent eligible to be signed by any other Team.

      2. Nullification of Trades The Executive Committee reserves the right to nullify any Player trade during the period between one week from the end of the off-season Free Agent signing period to the beginning of the regular season if the trade results in either Team failing to comply with their salary cap.

      3. Exceeding Payroll Limit Once the regular season begins, Teams may exceed their preset spending limit for the balance of the regular season and off-season. However, if a Team's payroll expenditure exceeds the Team salary cap, the amount of deficit spending will be debited from their salary cap for the next season. This will be based upon the average payroll for the entire season. (Example: If a Team exceeded the salary cap by $1 million for three weeks but was under the cap by the same amount for another three weeks, as an average the Team would have spent an amount equal to the expenditure limit and therefore would neither be penalized nor allowed a carryover budget allowance.)

        1. The amount of deficit spending will be deducted from the next season salary cap on a dollar for dollar basis.

        2. In the event a Team does not spend their full payroll limit, a carryover allowance will be applied to their next season baseline salary cap equal to the lesser of (1) 75% of unspent adjusted cap or (2) 10% of the adjusted cap for the season. (Note: Adjusted salary cap is referred to as Cap on the View All Teams area of the GM Desk and Adjusted Cap on the Financial Summary page.)

    3. Revenue Sharing Revenue sharing is a feature of the DMBO financial model.

    4. Inflation Adjustment The amount of money designated for overall DMBO payroll (i.e., the sum of all Teams from both the American and National Leagues) shall be adjusted annually to reflect actual payroll expenditures by all MLB franchises. This will result in a proportional increase or decrease in salary cap for all Teams.

  6. Total Salaries Team total salary is comprised of:

    1. All Players on the Active Roster;

    2. All Players on the Disabled List;

    3. All Free Agent or LTC Contract Players on the Reserve Roster;

    4. All 4th Year through 6th Year Players with an accepted arbitration contract on the Reserve Roster.

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IV. Membership

  1. Good Standing Membership in good standing is defined as (1) being current on any dues owed to the DMBO and (2) demonstrated competitiveness.

    1. Dues Each General Manager will make an annual dues payment in an amount set by the Executive Committee. Payment will be equal for all General Managers, with no in-kind credit granted based on labor or other contributions to the League.

    2. Demonstrated Competitiveness Though participation in the DMBO is intended to be for entertainment purposes, the entertainment value for the individual will be considered against the entertainment value for collective membership. Because the basic premise of the League is competition, the Executive Committee will enforce a system of probation and removal of General Managers who fail to successfully contend at a level considered minimal for overall League competitiveness.

  2. Probation General Managers may be placed on probation (and will not be considered in good standing) if their Team meets two of the following three criteria:

    1. Declining revenue for two consecutive seasons.

    2. One of the worst seven winning percentages in the League for three consecutive seasons.

    3. A simple majority vote of the Executive Committee recommending probation.

  3. Terms of Probation:

    1. Business Plan Once placed on probation, a General Manager is required to submit to the Executive Committee a business plan for improving the franchise during the upcoming season; a reasonable amount of time will be provided for the preparation of the business plan. The business plan will be evaluated by the Executive Committee and subject to approval by a simple majority vote of the Executive Committee.

      1. Once the business plan is approved, the Executive Committee will consult with the General Manager prior to establishing reasonable and objective goals for the Team for the upcoming season.

      2. A General Manager on probation will be given the next season to meet the goals set by the Executive Committee.

      3. If the Team meets the goals, the Executive Committee will vote on whether the General Manager should be removed from probation; a simple majority vote of the Executive Committee is required to remove a General Manager from probation.

      4. If the General Manager does not meet the goals, the Executive Committee will vote to determine whether the General Manager remains in good standing per Section IV.A.2. If deemed appropriate, the General Manager will be considered fired by the respective franchise and replaced; a simple majority of the Executive Committee will be required to remove a General Manager in these circumstances. The General Manager position for the Team will then be refilled in accordance with Section IV.D.

    2. Review of Transactions During Probation While a General Manager is on probation, the Executive Committee will review, and may reject, transactions by the Team which result in Player movement, including but not limited to trades, waivers and/or releases from contract, waiver claims, and new Player signings.

      1. The Executive Committee may, by a supermajority, vote to reject any transaction within a 48-hour period.

      2. If a transaction is rejected, the rejected transaction and any subsequent transactions involving the Player(s) within the 48-hour period will be declared null and void.

      3. When a transaction is rejected, the Executive Committee will post the reason(s) in the League forum for the information of all General Managers.

      4. A General Manager on probation who has at least three (3) transactions rejected by the Executive Committee within a 12-month period may be fired immediately by a supermajority vote of the Executive Committee. The General Manager position for the Team will then be refilled in accordance with Section IV.D.

  4. Filling Vacancies The Executive Committee will seek to maintain a waiting list of potential General Managers to fill vacancies when General Managers depart. Departing General Managers will not receive financial or other considerations from replacement General Managers in exchange for the opportunity to participate in the DMBO.

    1. In the event an existing General Manager chooses to no longer participate in the DMBO, or the Executive Committee fires a General Manager in accordance with Section IV.A, a replacement General Manager will be immediately sought to assure continuity and future success of the franchise in question.

    2. When a vacancy becomes available in the DMBO, a notice of vacancy will be sent to all individuals on the waiting list and all current General Managers and Assistant General Managers. Current DMBO General Managers will also be encouraged to recommend other individuals for consideration.

    3. While existing General Managers have the option to assume general management of the vacated Team, no preference for such action will be granted by the Executive Committee.

    4. Each candidate for the vacated position will be required to write a brief summary business plan detailing how they would seek to improve the vacated Team. The Executive Committee will evaluate business plan submissions to determine which candidate will be offered the General Manager position. When assessing candidates the Executive Committee may consider other factors, including but not limited to previous participation in the DMBO or other simulation leagues and performance in those leagues.

    5. A simple majority vote by the Executive Committee will be used to determine which candidate is awarded the General Manager position for the vacated Team.

  5. Management During Period of Vacancy For the duration of the General Manager vacancy, the Executive Committee will appoint an Interim Committee of no less than three existing General Managers. The Interim Committee will:

    1. Consist of no less than one member of the Executive Committee;

    2. Be composed of no more than one General Manager from the same league (National or American) as the governed Team and will not include a General Manager from the same division as the governed Team;

    3. Be subject to the restrictions of a General Manager on probation, but without the penalty of removal from further competition; and

    4. Require a simple majority of the Interim Committee for approval of all transactions.

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V. Roster Management

  1. Overall Roster Each Team will be allowed a franchise roster not exceeding 50 Players (maximum roster size will increase to 52 immediately following the 2016 season and increase by an additional player for the 2017, 2018, and 2019 season). The franchise roster will consist of an Active Roster and a Reserve Roster.

  2. Active/Reserve Rosters During the regular season each Team will be limited to an Active Roster of 25 Players at any given time, except between September 1 and the final day of the regular season, when the Active Roster may be expanded to 40 Players.

    1. All Players not designated as members of the Active Roster will comprise the Reserve Roster.

    2. Only Players rated on the simulation projection disk may be used on the Active Roster.

    3. Players with 4th through 6th year service tenure and Players on multi-year Free Agent or LTC contracts (including option years) may not be assigned to the Reserve Roster without first clearing waivers.

  3. Roster Violation Penalties General Managers must maintain their Active and Reserve Rosters to ensure they meet the following criteria when rosters are frozen each Friday during the regular season and at other times mandated by the Executive Committee (e.g. prior to Week 1).

    1. A valid 25-man Active Roster (no fewer and no more than 25 players).

    2. No more than 50 players on the Overall Roster.

    3. If either of the roster maintenance criteria in Section V.C.1 or Section V.C.2 are not met the Executive Committee will apply a penalty as follows:

      1. First Instance A warning will be sent to the General Manager.

      2. Second Instance A $1 million fine will be applied to the club account for the current season and a second warning will be sent to the General Manager.

      3. Third Instance A $2 million fine will be applied to the club account for the current season and final warning will be sent to the General Manager.

      4. Fourth Instance The General Manager will be fired by the Executive Committee.

      5. General Managers have until the next weekly roster lock deadline to rectify any roster violations.

    4. Warnings and fines will be reset at the start of every season.

  4. Manager Tendencies Prior to the start of the regular season, each General Manager will provide preferences for manager tendencies in a series of simulation engine categories identified by the Executive Committee.

    1. Manager tendencies preferences are provided using a simulation engine profile export. Manager tendencies preferences can be provided using either a simulation engine profile export or a spreadsheet provided by the Executive Committee.

    2. If a General Manager fails to provide preferred manager tendencies, the simulation engine default settings will be assigned.

    3. General Managers who maintain their manager tendencies preferences using the permitted weekly simulation engine profile export are free to change them at will. However, General Managers who use the spreadsheet to submit profile changes may not change the manager tendencies preferences during the season without the approval of the person running the simulations. (Note: This is meant to provide incentive for General Managers to use the simulation engine profile export method in order to reduce the workload for the person running the simulations.)

  5. Lineups During the regular season, Teams will be permitted to set simulation engine profile lineups and pitching assignments and make general roster moves on a weekly basis.

  6. Post-Season Rosters Post-season rosters can be comprised of any 25 Players from the 50-man roster provided each Player selected was on the 25-man regular season Active Roster for at least one day prior to September 1 in the simulation.

    1. In the event a Player is injured to the extent he becomes unavailable for more than one day during the post-season, he may be replaced by any other Player with a DMB rating and the replacement will not accumulate service time In the event a Player is injured to the extent he becomes unavailable for more than one day during the post-season, he may be replaced by any other Player meeting the post-season eligibility criteria.

    2. Any Player replaced due to injury during the post-season is ineligible to return during both the series in which he was replaced and the following series in the same year.

  7. Service Time Official Player service time determines status for salary increases and arbitration and free-agent eligibility.

    1. A Player may be on the Active Roster in his first year for less than 1/4 of the season without it counting towards his service time.

    2. There are no partial years of service. Therefore, if a Player is on the Active Roster for at least 1/4 of his first season, he accrues one full year of service. Since the regular season usually lasts 26 weeks, a Player may generally be on the Active Roster for 6 weeks without exceeding 1/4 season.

    3. After the first year in which a player appears on the Active Roster, one full year of service time will be given for any season in which a Player is on the Active Roster or has a contract which is automatically counted against Team payroll limits. (Note: All 4th Year through 6th Year Players with an accepted arbitration contract on the Reserve Roster count against Team payroll limits.)

  8. Player Salaries

    1. Salaries for Players in their second through sixth year of service, with the exception of those signed to an LTC or those released into free agency, will be determined by calculating the overall Win Shares of affected Players from the previous DMBO season and then weighting for position value. Position value is determined by placing each Player into the most applicable category of pitcher, center position Player, or corner position Player.

      1. Center position Players are catchers, second basemen, shortstops, and centerfielders;

      2. Corner position Players are first basemen, third basemen, left fielders, right fielders, and designated hitters.

    2. Minimum Salary The minimum salary will be determined by the Executive Committee on an annual basis in an effort to mirror the MLB minimum but with a one year lag.

    3. Minor Leaguers and 1st Year Players Any Player with no major league experience or rated as a 1st Year Player will earn the League minimum salary.

    4. 2nd and 3rd Year Players A player career-to-date performance percentile score is calculated using Win Shares. This percentile score is used to determine the player salary using a linear function, with the function applied once for 2nd Year Players and twice for 3rd Year Players. The function has a maximum 10% per year salary increase. 2nd Year Players After any necessary uniform adjustment in relation to the League minimum, salaries for 2nd Year Players will be determined using performance-based groupings. The Top Five will receive automatic 80% raises beyond the uniform adjustment, the second tier of five will receive 60% raises beyond the uniform adjustment, and the third tier of five will receive 40% raises beyond the uniform adjustment. All other 2nd Year Players receive 10% raises beyond the uniform adjustment.

    5. 3rd Year Players After any necessary uniform adjustment in relation to the League minimum, salaries for 3rd Year Players will be determined using performance-based groupings. The Top Ten will receive automatic 80% raises beyond the uniform adjustment, the second tier of ten will receive 60% raises beyond the uniform adjustment, and the third tier of ten will receive 40% raises beyond the uniform adjustment. All other 3rd Year Players receive 10% raises beyond the uniform adjustment.

    6. Arbitration Eligible Players Players entering their 4th, 5th, or 6th seasons are Arbitration Eligible (AE). A player career-to-date performance percentile score is calculated using Win Shares. This percentile score is used to determine the player salary using an exponential function that has been fitted to recent real-world MLB salaries for players in the same service class, which makes the assumption that percentile performance correlates to percentile salary. Players entering their 4th, 5th, or 6th seasons are Arbitration Eligible (AE). This process requires ranking all AE Players through the application of Win Share percentile scores based on position rankings within the AE group. Within on these position rankings, Players are then placed into ten performance-based sub-groups with one-year salary demands for each Player determined by their sub-group assignment. Players in the 90th percentile and above are placed into Group 1, those in the 80th through 89th percentiles are placed in Group 2; grouping continues until the ten groups are filled. Salary demands of AE eligible Players are then be determined by the performance-based group they have been assigned to and the year of DMBO active service each Player is entering:

      1. 4th Year Players The 4th Year Player salary demand schedule will follow a pattern assigning a 600% raise for those in Group 1, a 540% raise for Group 2, a 480% raise for Group 3, and continuing until Group 10 has been assigned a 60% raise;

      2. 5th and 6th Year Players The 5th and 6th Year Player salary demand schedule will follow a pattern assigning a 75% raise for those in Group 1, a 67.5% raise for Group 2, a 60% raise for Group 3, and continuing until Group 10 has been assigned a 7.5% raise.

    7. If a Team renounces the rights to a Player by the AE deadline, the Player enters the free-agent pool and may be signed by any Team through the normal free-agent process.

    8. If a Team either accepts the AE salary or fails to respond to the Executive Committee by the AE deadline, the Player is granted a GUARANTEED contract for the upcoming season. If the Player is subsequently released, his full salary will count against his former Team's payroll for the remainder of the season.

    9. Long-Term Contracts Players entering their third, fourth, fifth or sixth year of service are eligible to be offered a Long-Term Contract (LTC) extension.

      1. Each off-season the EC will announce a timeframe for LTC negotiations. This will normally occur shortly after the announcement of Tier 1 Free Agents.

      2. During this timeframe, Teams may submit the names of up to two Players eligible for LTC negotiations, regardless of how many LTCs are already on the roster. (Note December 2012: The EC will revisit this in 2015 and consider removing the limitation entirely.)

      3. Players signed to LTCs from December 2012 may not be traded until the final two guaranteed years of their contract. For Players whose LTCs include an option year, the option year will become automatically guaranteed when the Player is traded. Players signed to LTCs prior to December 2012 have no restrictions to their trade status.

      4. Players signed to LTCs may be designated for assignment, but cannot be placed on revocable waivers until the last two guaranteed years of their contract.

      5. Contract values and durations for LTCs are based on the last five years of MLB data. The EC reserves the right to update this database as needed to ensure Player contract demands remain realistic.

      6. Players offered LTCs are broken up into two Tiers, the definition of which depends on their service class:

        1. For 3rd and 4th Year Players, Tier 1 is any Player that has ever been in the Top 20% of his service class in terms of performance; Tier 2 is all Players who have NEVER been in the Top 20% of their service class.

        2. For 5th and 6th Year Players, Tier 1 is any Player that has in multiple seasons been in the Top 20% of his service class in terms of performance; Tier 2 is all Players who have NEVER or ONLY ONCE been in the Top 20% of their service class.

      7. LTC contract duration and value depend on the Player service class (i.e. 3rd, 4th, 5th, 6th) and LTC grouping (i.e., Tier 1 or Tier 2). Base LTC contract demands are as follows:

        1. 3rd Year Players: Tier 1 – 5 years, 15x minimum, 1 option at 25x 30x minimum; Tier 2 – 4 years, 10x minimum, 1 option at 20x 25x minimum

        2. 4th Year Players: Tier 1 – 5 years, 25x minimum, 1 option at 30x minimum; Tier 2 – 4 years, 15x minimum, 1 option at 25x minimum

        3. 5th Year Players: Tier 1 – 5 years, 30x minimum; Tier 2 – 4 years, 20x minimum

        4. 6th Year Players: Tier 1 – 5 years, 40x minimum; Tier 2 – 4 years, 25x minimum

      8. Each base LTC is then modified as much as +/- 10% depending on the Player position within his current service time cohort.

      9. For 3rd and 4th Year Players, the LTC salary will simply be the base LTC demand with the +/- 10% modification.

      10. For 5th and 6th Year Players, the LTC salary will be the greater of a) 150% of the Player current salary or b) the base LTC demand with the +/- 10% modification.

      11. The following Players are not eligible to sign LTCs: Rookies and 2nd Year Players; 3rd Year Players who have twice finished in the Top 10% of their service time class in terms of performance; 4th Year Players who have three times finished in the Top 10% of their service time class in terms of performance; players whose LTC demands have been declined prior to being traded during the offseason.

  9. Releasing Players Any Player, regardless of service time, may be released.

    1. Players must clear waivers prior to being released.

    2. Released Players immediately become Free Agents.

    3. The releasing Team is still responsible for the financial commitment if the contract is guaranteed (all Free Agent contracts, LTCs, and Players in their 4th, 5th, or 6th year of service time).

    4. The releasing Team will have the option of buying out the remaining contract obligation immediately or year-by-year through the duration of the contract.

  10. Player Death In the event a Player dies while under contract the player contract is eligible for termination by the Team when the Player ceases to be rated on the upcoming simulation engine projection disk.

  11. Roster Management Miscellany General Managers should be aware of the following when managing their rosters:

    1. Injury Settings DMBO uses the DMB Injury Rating (i.e. Iron, Normal, Prone) provided for each player on the simulation projection disk. General Managers should plan accordingly.

    2. Start Durability Ratings Relief pitchers with only one Game Started will have their DMB Start Durability Rating manually removed during the preparation of the simulation projection disk.

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VI. Trades

  1. Each off-season the Executive Committee will set the earliest date from which trades may occur for the subsequent season.

    1. From the trade start date until the no-waiver trading deadline of July 31, trades may occur without any conditions unless specified elsewhere within the Bylaws and Rules (e.g., if a General Manager is on probation).

    2. No trades may occur between September 30 and the next trading start date established by the Executive Committee during the off-season.

  2. Trades will consist of an exchange of commodities between Teams.

    1. Trading is limited to Players, any portion of Player salaries, cash, or picks in the Draft of Unaffiliated Players. Regular season trading is limited to Players, any portion of Player salaries, or picks in the Draft of Unaffiliated Players.

    2. During the off-season, Teams may also trade cash (to be added/subtracted directly from Team payroll budget) until the deadline to meet payroll for the upcoming season.

    3. Cash as a portion of Player salaries may not be traded beyond five seasons into the future. (Note: Any contract existing at the end of the 2007 season that extended to or beyond the 2012 season is exempt from this sub-clause.)

    4. Cash as a stand alone commodity may not be traded as part of cash-for-cash trades. (Note: Trades existing at the time of this rule change are exempt from this sub-clause.)

  3. Draft of Unaffiliated Players draft slots can only be traded for the current season and the season that immediately follows.

  4. Players selected in the Draft of Unaffiliated Players cannot be traded until after the current season.

  5. Draft of Exhausted Eligibility Players draft slots cannot be traded.

  6. Players selected in the Draft of Exhausted Eligibility Players cannot be traded during the current season.

  7. Free Agents signed for more than a single season may not be traded until the completion of the first season of their contract.

  8. Players signed to LTCs from December 2012 may not be traded until the final two guaranteed years of their contract. For Players whose LTCs include an option year, the option year will become automatically guaranteed when the Player is traded. Players signed to LTCs prior to December 2012 have no restrictions to their trade status.

  9. Players who have appeared on an Active Roster in the current season or previous seasons must clear waivers prior to being traded between August 1 and August 31.

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VII. Free Agency

  1. Definition Free Agents will be defined as:

    1. Any Player who has been on a Team roster but is no longer under contract.

    2. Any Player who has never been on a Team roster but has exceeded 125 career plate appearances or 30 career innings pitched in MLB and was not selected in the Draft of Exhausted Eligibility Players.

    3. Any Player who has been designated as a Free Agent by the Executive Committee.

    4. The Executive Committee handles Free Agency for foreign entry Players as follows:

      1. Players signing MLB major league contracts prior to January 1 are eligible for Free Agency during the current offseason.

      2. Players signing MLB major league contracts after January 1 are eligible for Free Agency during the next offseason and are not eligible for the upcoming Summer Draft unless specifically voted otherwise by a simple majority of EC members in order to ensure such Players enter DMBO in the same spirit they entered MLB.

  2. Contract Bids All bids for Free Agents will be submitted as blind bids from Teams to the Executive Committee. Bids will be valued using an Executive Committee-defined formula.

    1. Player age is factored into the Free Agent bid formula such that younger Players place relatively more value on higher salaries, and older Players place relatively more value on longer contracts.

    2. Free Agent contract bids must include the number of years, salary per year, and, if desired by the bidding Team, a one-year Team option.

    3. The annual salary of a Free Agent contract cannot vary during the life of the contract. (Note: Contracts may not feature escalating or descending annual values.)

    4. Free Agent bids with a one-year Team option are considered to hold less value than a bid for the same amount over the same set number of years that does not include the one-year Team option.

  3. Free Agent Tiers There will be a three-tiered classification of Free Agents, with a separate process for signing Players from each tier.

    1. Tier 1 Free Agency The first classification comprises the Top 15 Free Agents and will be determined through the process used to define the performance-based groupings for 2nd through 6th Year Players. (See Section V.H)

      1. The length of time used to determine Tier 1 Free Agents in the performance-based grouping process will be the two most recent seasons.

      2. The Executive Committee reserves the right to remove any Player from Tier 1 due to impending or probable retirement or other reasons which would make the Player unlikely to be rated on the upcoming simulation engine projection disk.

      3. The Executive Committee reserves the right to remove a maximum of three Tier 1 Free Agents and replace them with Tier 2 Free Agents by a simple majority vote.

      4. The Free Agent determined to be the highest-rated within Tier 1 will be bid on first and no other Free Agent will be bid on until the Free Agent has signed with a Team for the upcoming season(s). The process is then repeated for the second highest-rated Tier 1 Free Agent and continues until all 15 Tier 1 Free Agents have been signed.

      5. The Team submitting the highest bid for a Free Agent will sign the Player to the winning contract offer. (Note: Highest bids are determined using the same formula employed for the Free Agent Contract Value Calculator.)


    2. Tier 2 Free Agency The second classification comprises the balance of Free Agents remaining unsigned following the completion of the Tier 1 process. All Free Agents not in Tier 1 may be signed during this period through the following process:

      1. On each designated bid submission day Teams may submit one blind bid on one unsigned Free Agent. (Note: Designated bid submission days are generally Monday through Friday.)

      2. The League will be notified of the highest-valued bids for each Free Agent on the following designated bid submission day and each General Manager will have the option to expend their daily bid allowance on a Free Agent yet to receive a contract offer OR raise the contract value of an existing Free Agent bid.

      3. If a contract offer of higher value is not made on the day after a bid was determined to be the highest-value bid, the existing contract offer will be considered accepted and the Free Agent signed.

      4. Bidding Wars If a contract offer of higher value is made on the day after a bid was determined to be the highest-value bid, the two Teams with the highest-valued contract offers from each respective day will enter into a bidding war to secure the services of the Free Agent. The value of the contract offers will then escalate between the two bidding Teams until one Team opts to concede the services of the Free Agent to the other Team.

        1. Participation in a Tier 2 bidding war does not restrict either Team from making a bid for another Player on any day on which the bidding war is underway.

      5. Tier 2 Free Agency continues for a specified amount of time set by the Executive Committee or until all Teams pass on bidding for unsigned Free Agents.

    3. Tier 3 Free Agency The final classification comprises the balance of Free Agents remaining unsigned following the completion of the Tier 2 process. All Free Agents not signed in Tier 1 or Tier 2 may be signed during this period. Tier 3 Free Agents sign one-year contracts with the club submitting the highest initial bid and are automatically released the following offseason.

  4. Minimum Free Agent Salaries Free Agent contracts will be subject to a minimum salary multiplier formula determined by the Executive Committee and based on the length of the contract.

  5. All contracts awarded to Free Agents are GUARANTEED and count against Team payroll. If a Player is injured, retires, or for whatever reason is no longer included in the simulation engine projection disk, the Player salary continues to count against Team payroll for the duration of the contract.

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VIII. (Summer) Draft of Unaffiliated Players

  1. A five-round Draft of Unaffiliated Players will occur in June, beginning on or near the same date as the MLB Amateur Draft.

  2. A Team must make either one Round 1 selection or two selections total in the Draft of Unaffiliated Players each season.

  3. Players eligible for the Draft of Unaffiliated Players will be limited to:

    1. Any Player not on a Team roster, not a Free Agent, and either:

      1. Eligible for the MLB Amateur Draft occurring in the same calendar year, or

      2. Professional players under contract with an MLB-affiliated or independent franchise who have not exceeded 130 MLB career at-bats or 50 MLB career innings pitched during the most recently completed season.

    2. Though a Player may normally meet the eligibility requirements for the Draft of Unaffiliated Players, the Executive Committee reserves the right to declare any Player ineligible and designate him for entry into the Player pool as a Free Agent during the following off-season:

      1. The Executive Committee will designate such Players as ineligible no less than 10 business days prior to the Draft of Unaffiliated Players.

      2. Such Executive Committee action will be primarily limited to Players entering MLB from other professional leagues or from advanced amateur national programs. (Note: Nippon Professional Baseball and Cuba are, respectively, examples of professional and advanced amateur national programs.)

  4. The order in which Teams select Players during the Draft of Unaffiliated Players will be in reverse order of previous season final record.

    1. In the event of identical records by two or more Teams, the order of those Teams will be determined by their records two seasons ago. This process continues until identical records are no longer found.

    2. Determination of best record will be based on regular season won-loss record. Determination of best record will be based on regular season won-loss record, except Teams winning successive playoff rounds will be deemed to have better records than Teams which did not.

  5. Players selected during the Summer Draft do not count against roster totals during the Summer Draft. All drafted players will be added to Team rosters at the conclusion of the Summer Draft and GMs will have until the subsequent roster lock to meet roster requirements.

  6. If a Team selects an ineligible Player or passes on the opportunity to make a selection within 24 hours from the time the Executive Committee notifies the Team its pick is up, the Team's pick will be skipped but will remain active while the Summer Draft continues. The skipped Team may then make its pick at any point, though any player selected before the skipped Team makes its selection will be ineligible to be picked by the skipped Team. Once a Team's pick is skipped that pick cannot be traded. Repeated failure to make selections within the 24-hour window may result in disciplinary action under Rule II.H.

  7. Players selected in the Draft of Unaffiliated Players cannot be traded during the current season.

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IX. (Winter) Draft of Exhausted Eligibility Players

  1. A one-round Draft of Exhausted Eligibility Players will occur prior to the start of Tier 1 Free Agency.

  2. Eligibility for the Draft of Exhausted Eligibility Players will be limited to Players meeting either of the following criteria:

    1. Players who have never been DMBO Free Agents or appeared on a DMBO roster and who have exceeded 130 MLB career at-bats or 50 MLB career innings pitched during the most recently completed season; or

    2. Players who have never been DMBO Free Agents or appeared on a DMBO roster and who were at least 28-years-old as of the previous June 30.

  3. The order in which Teams select Players during the Draft of Exhausted Eligibility Players will be in reverse order of salary cap, based on a three-year average calculated without cash transactions which may have increased or reduced the actual amount of available funds for expenditure.

  4. Each Team has 24 hours to make their selection when their Draft slot is active. The Draft will proceed once 24 hours has passed and the missed selection can be made at any time.

  5. Players selected in the Draft of Exhausted Eligibility Players will be granted the same status as Players selected in the Draft of Unaffiliated Players. (Note: This includes trading restrictions.)

  6. Draft of Exhausted Eligibility Players draft slots cannot be traded.

  7. Players selected in the Draft of Exhausted Eligibility Players cannot be traded during the current season.

  8. Players not selected during the Draft of Exhausted Eligibility Players will be added to the Free Agent pool.

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X. Waivers and Designation for Assignment

  1. There are two types of waivers in the DMBO: Revocable Waivers and Irrevocable Waivers.

    1. Revocable Waivers are handled as follows:

      1. A Player may be placed on Revocable Waivers at any point during the year.

      2. Once the waiver claim is announced, the original Team will then have one business day either to trade the player to the claiming Team, to allow the claim to become effective and transfer the Player to the claiming Team roster, or to take no action. If the original Team takes no action, waivers are revoked and the Player is retained on the Active Roster or, if the Player was on the Reserve Roster at the time he was claimed, he shall remain on the Reserve Roster.

      3. Revocable Waivers may be revoked by the original Team only twice per regular season. If a Player is placed on Revocable Waivers after having already been claimed twice before, any subsequent waiver claims go into immediate effect.

      4. Players with NTC status cannot be placed on Revocable Waivers.

    2. Irrevocable Waivers are handled as follows:

      1. A Player may be placed on Irrevocable Waivers at any point during the year.

      2. Once the waiver claim is announced, the original Team immediately loses rights to the Player, transferring the Player to the claiming Team roster.

  2. Waiver claims on a Player must be submitted by the end of the second business day after the Player was placed on waivers.

  3. The Executive Committee will award the Player to a claiming Team as follows:

    1. If more than one waiver claim is made for a Player, a provisional waiver award will be made based on

      1. First priority granted to claiming Teams playing in the same league (American or National) as the Team waiving the Player and which has the highest claim priority.

      2. Second priority granted to the claiming Teams playing in the opposite league (American or National) as the Team waiving the Player and which has the highest claim priority.

    2. Claim priority within each league will be determined in the same manner used to establish selection order for the Draft of Unaffiliated Players.

  4. A Player placed on waivers may not be withdrawn until all Teams have had an opportunity to make a claim.

  5. Cleared waiver status for a Player remains valid for five weeks. If waivers are revoked on a given Player, he may not be waived again for five weeks.

  6. Any Player may be immediately Designated for Assignment (DFA). Such Players are instantly removed from the Active Roster and must be traded or demoted (via Irrevocable Waivers) within ten days of the DFA. If no action is taken by the Team after seven days, the player will automatically be placed on Irrevocable Waivers.

  7. Players must clear waivers (Revocable or Irrevocable) prior to being released.

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